GrabCAD 模型信息
NASA Challenge Entry - Tommy Mueller · 模型 256799
Here’s my first entry for the NASA Challenge: Human-Rated Spacecraft 3D Printing Process Animation and that challenge can be found here: https://grabcad.com/challenges/nasa-challenge-human-rated-spacecraft-3d-printing-process-animation Also, check out the winning entry in this challenge here: https://grabcad.com/library/nasa-challenge-entry-2-tommy-mueller-1 August 12th - Final Update! - https://youtu.be/UlznHv7mns8 Animation is complete and uploaded here on GrabCAD and on YouTube; about a 5 minute runtime. Had an amazing time bringing my SolidWorks CAD concept into the Unreal Engine using Unreal Studio, and the cool opportunity to conceptualize a solution for the Orion craft production. My solution is to have two robot arms work in tandem using a rotating table, and the parts are lowered and raised into a production rooms using a lift system. If it matters, the elevator action is to promote vertical building construction instead of sprawling out horizontally in the environment; could go either way though. The concept came to me using an instance from when I worked as a TIG welder using machine controlled turntables to weld cryogenic hoses and fittings. My thought was the orion craft is just a really big pressurized fitting needing similar automation to make production life easier. About the animation: The animation was produced using the Unreal Engine and using the Sequencer where I layered in several hundred keyframe animations of the SolidWorks CAD parts and other components. I used materials, instanced materials, and material collection parameters to control the animation of the print, machining, and thermal layer effects, and I used particle effects to include in each of these processes for extra effect. I have 5 live-action cameras placed in the scene which feed to the control room monitors, thermal scan monitor, blinking process signage, NASA logos and patchwork, and even crudely launched a rocket into space. Oh it’s not without flaws, the lights flicker here and there, and the reveal is a little out of sync, but only during recording, not in editor or gameplay. Yup, those particle effects are for show and I had fun with them. Realistic no, entertaining yes! I had to put a balance on time, accuracy, enjoyment, and aesthetics. I’ve done projects like these in the past for clients, so I knowingly could spend the next couple weeks making a polished and packaged project. The animation also ran really long since I covered the buildi...
- 格式
- SOLIDWORKS、STEP / IGES、SOLIDWORKS、Other、Rendering
- 分类
- 3D printing、Aerospace、Machine design
- 标签
- nasaprintanimation、vessel、pressure、robotics、spacecraft、orion、challenge、nasa、mueller、tommy
- 数据更新
- 2026-09-28T01:41:17Z